Thursday, November 1, 2012

My Slann is finished!

10 pts for to whoever guesses the name of the Slann and his little lizard buddy.
Any feedback is always nice; comments, constructive criticism, anything.



Why did they even bother sculpting frog butt?








-Moron

Friday, October 19, 2012

Quick rules dispute with resolution from GW

So in one of my games last week a small rules question came up. Opponents Lucious pattern drop pod (assault out of drop pod) came in turn 1 and a nasty CC dreadnought jumped out, right next to my Mortis-Pattern Dreadnought with 2 TL Lascannons. If the Mortis had stood still last turn (he did), then he has skyfire and interceptor. So I shot at his dreadnought as he was getting out of his drop pod ready to assault. I didn’t kill him, but I stunned him.

My opponent, frustrated that his Lucious pod was effectively useless now that his dreadnought couldn’t assault challanged the ruling. His argument was that the drop pod was the only viable target as it came in from reserves, the dreadnought was merely just disembarking, not entering in through reserves. We had some other players chime in, most saying that I can shoot at the dreadnought as it did come in via reserves through a drop pod. We went with my ruling and the game went on. I easily destroyed the stun-locked dreadnought next turn and went on to win the nice friendly game.

Just for curiousity’s sake, we called GW a couple days later and asked about the ruling. We played it correctly. With interceptor you can shoot at a dreadnought that has disembarked from a drop pod. So if anything enters via reserves in a vehicle and disembarks you can shoot them with interceptor.

This week we've got a re-match. But this time he has the upper-hand. His minis are now painted. Everybody knows a fully painted mini rolls better. These are the Salamanders you have seen on here as my most recent commission

-Moron

Wednesday, October 17, 2012

Pics from Throne of Skulls

I'm still waiting on getting the proffessional pictures of my Throne of Skulls army back. Until then, I'll just show some in-game pics that they took. The first two were pictures of my army in action. The last one was from the guy who won best painted for obvious reasons.
I  know that SpaceWolf guy is on Dakka and if you want to check out more of his awesome stuff check here: http://www.dakkadakka.com/dakkaforum/posts/list/462179.page

You can find all the pictures from the event here: http://www.facebook.com/media/set/?set=a.369455386468988.86679.103381256409737&type=1


Moron's Hobby Update 10/17: Salamanders Commision

I made some progress on my Salamanders Commision, as well as the results of using ArmyPainter Quickshade for the first time. I love it!
It looks like I’ll be able to finish these marines in just one week (even have some time to spare).
The first ten marines got the dip treatment Monday, and testors dullcoat tuesday. All that is left is simple basing.
Monday and Tuesday I painted the basic colors on the other ten marines. They are ready for a dip tonight, dullcoat and base thursday. Then Friday I give the marines back to their owner, in which we will immediately play a game. His painted salamanders vs my unpainted Dark Angels. (I’ll get to them, but customer first)
I put up pics of both squads so you can see the difference the dip makes. Before=simple paintjob that is too bright and looks like crap. After=shading, darker overall tones, and it looks great.
So, excluding drying time, ten marines takes me 4 hrs with this process.

After this commission, I have a lot of catching up to do on my Lizardmen for fantasy, so expect that to come soon.

-Moron

Monday, October 15, 2012

Moron's Hobby Update 10/15/2012



So hobby update from me, for I don’t know why, because I can?
I’ve started a painting commision. I’ve got to paint 20 Salamander Marines in 2 weeks. (I’m actually gonna try to do it in one week)
I’ve got everybody basecoated, and after tonight the first 10 have all their other colors and are ready for their dip into ArmyPainter Quickshade. I’ve already tried 2 models with this method and I must say it is pretty amazing (If you have a good matte varnish)

I’ve also got a lot of my unpainted marines primed and basecoated behind them. Those are low priority, but they’ll get done.

The last picture is just the results of me testing out a friends airbrush setup on my land raiders, just got the basecoat down, and some shading done with a wash on one or two of them.

You'll also see my Storm Talon Helicopter conversion sitting next to the Land Raiders. It is currently waiting inspiration and extra free time to get the painting finished.

-Moron

Monday, September 17, 2012

Mega-Battle plans

So I'll be organizing a mega-battle for my local GW. I'm really excited about this, it will be like a miniature apoc game.

Here is the plan so far, let me know what you think:

40k Mega-battle
This will be a team battle; each team will have a Commander nominated by the team, who will make team decisions. Each General will still have control over his own army.
Building your Army:
750 pts per player, no FOC. The only requirement is that you cannot take duplicate unique characters, and you can only have one HQ choice. Any Infantry model can hold objectives. So if you really want, you can take 3 Devastator squads (but don’t come crying to me when they all die in assault because you didn’t have any cc support). Fliers and 40k approved units from Imperial Armor are allowed (only if you bring the rules for the units you want to play). No allied detachments.
Every army must have a minimum 3 color painted standard. Bonus Veteran skills and +1 player point for fully painted/based army.
The Mission:
There will be two tables. Each table will represent a different battlefield on the same world. Each team will be split up to attack one table and defend another.  So the Imperial attackers would battle the Xenos defenders on one table, while the Xenos attackers would battle the Imperial defenders on the other table. On each table there will be 3 objectives. The big main objective will be a communications tower worth 5 points. The other two objectives will be a long-range artillery cannon and a large shield generator, both of these will be worth 2 pts for holding or destroying. Each player will also be assigned a secret mission. You are not allowed to discuss this with anyone until the end of the game. If you do, you will not receive points for it. A completed secret mission will give 1 victory point to your side.
MVP: Not only is your team trying to beat the other team, but you as a general will try to show off, and be the best general. We will keep individual scores. 3 pts for secret mission, 2 pts for holding any objective, and 1 pt for each unit killed. (this point will only go to whoever kills the last model in a unit).
Special Objective rules:
The Shield generator and the Long Range Artillery Cannon will be Armor 14, 2 structure point buildings that cannot be entered It will follow apoc rules for hullpoints/structure points. This means once destroyed it has a possibility to explode. Damage results: 1,2,3 ignored; 4,5 weapon stunned; a roll of 6 will cause a structure point loss and grant another roll on the damage chart with no modifiers.
The Long-Range Artillery Cannon: In order to operate the gun, one infantry model must be in base contact with the building. The model controlling the cannon cannot shoot his own weapon, but the rest of his squad can still operate normal and can target a separate unit. The Artillery cannon fires a S10, AP1 Large Blast, ordinance, ignores cover. It can only target the other table and It will always scatter a full 2d6 (even if a direct hit is rolled), unless your teammates on the other table have control of the Communication tower. In this case it will scatter as normal with a BS of 3.
Shield Generator: If a member of your team on your table controls this, than you get a 4+ cover save from the Artillery Cannon. (this overrules the cannon’s ignore cover. This is the only type of cover save from the Artillery Cannon allowed )
Communication tower: If in control of this objective, Everyone on your team and your table can re-roll reserves. This Communication tower also helps to guide the artillery cannon from the other table. If you control the Communication tower and your teammates from the other table control their Artillery Cannon, then it will scatter as normal with a BS of 3.
Setup:
Objectives and terrain will be set up beforehand by the game manager.
Teams will meet in secret and decide who will attack who will defend. Any number can attack or defend. So a team of 6 can put 4 on attack and 2 on defense if they want. (minimum 1 team per side). Write down who will attack/defend on paper and the Commander will turn in to Game Manager.
Once you are assigned a table, you can only deploy on that table. The only way around this is reserves as detailed below:
If a unit enters through reserves, it can chose which table to enter on. Fliers from on-going reserves can also do this (this allows them to fight on both tables). You must state which table they want to enter before reserve rolls. If your teammates control the Communication tower on that table you will receive that re-roll benefit.
Scoring:
Team:
5 pts for Communication Tower
2 pts for LR A-Cannon or Shield generator controlled or destroyed
1 pt for each army secret mission completed

Personal:
3 pts for army secret mission
2 pts for LR A-Cannon or Shield generator controlled or destroyed
1 pt for each enemy unit destroyed (whoever gets the last kill gets the point)
1 pt for fully based/painted army

Sunday, September 16, 2012

Things to come:

So things to look forward to as I go through my hobby: I'll be preparing for the Throne of Skulls tournament in Memphis TN October 6. I'm organizing a Mega-battle at my local GW the following weekend. I'm also in the middle of an escalation league for both 40k and fantasy. So I'll get updates up here as I go through all of this.

I'll try to add pics at the end of each week as an update to what I'm making progress on. I'll also get some pics of pieces that I've already finished.

Hello internet

So I've decided to start a blog to keep track of my exploits in the Wargaming world. I've played Warhammer 40k for quite some time, and I have recently just started Warhammer fantasy. I've helped a friend keep a tumblr blog about 40k running, So if you are from there you'll now me as Moron from http://entertheblacklibrary.tumblr.com/

I've got Dark Angels, Necrons, Tyranids, Orks, and Lizardmen.

A little bit about me: why do I call myself Moron? well it is just a misspelling of my last name, as a kid it tormented me, but now I embrace the name, it fits with my goofy, loud persona. I'm a 21 yr old college dude, studying in Mechanical Engineering at Tennessee.